![]() ![]() They result in more of a gradual learning curve, allowing anyone to pick up the games and play, and the less cluttered screen gives your eyes a bit of a break, too. Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight undoubtedly play better because of these changes. The only real differences you’ll spot between the gameplay of Persona 4: Dancing All Night and both Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight are that scratches, including the Fever variety, are more easily identifiable, there are less distractions during gameplay, and that the difficulty has been toned down a little. To complicate matters, sometimes you’ll need to hold notes, press two at the same time, or perform a scratch, and all the while a Persona character will dance along. Button prompts emerge from the centre of the screen moving outwards, requiring you to press the appropriate button depending on their location. Gameplay wise, little has changed from Persona 4: Dancing All Night. Well, as long as what you want to do is dance. And as soon as you’re given some context as to why you’ve got to dance, you’re free to do as you please. Simply because they’re fun, and the music is great in each of them.īoth games open up with brilliant intros that let you know that you’re in for a musical treat. Yet still, even as their own separate but very overly similar entities, they’re worth checking out. And they probably should have been, given that unlike Persona 4: Dancing All Night, neither of them have a story mode. Ripping the characters out of their respective games and placing them in a dance hall in which time stands still, Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight could have been bundled together as one game. Why? Because for all intents and purposes, they’re exactly the same. Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight, two games being reviewed as one. ![]()
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